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Class SubdermalImplantComponent

Subdermal implants get stored in a container on an entity and grant the entity special actions The actions can be activated via an action, a passive ability (ie tracking), or a reactive ability (ie on death) or some sort of combination They're added and removed with implanters

Inheritance
System.Object
SubdermalImplantComponent
Namespace: Content.Shared.Implants.Components
Assembly: Content.Shared.dll
Syntax
public sealed class SubdermalImplantComponent : Component

Fields

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Action

Declaration
public EntityUid? Action
Field Value
Type Description
System.Nullable<EntityUid>
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ImplantAction

Used where you want the implant to grant the owner an instant action.

Declaration
public EntProtoId? ImplantAction
Field Value
Type Description
System.Nullable<Robust.Shared.Prototypes.EntProtoId>
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ImplantedEntity

The entity this implant is inside

Declaration
public EntityUid? ImplantedEntity
Field Value
Type Description
System.Nullable<EntityUid>
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Permanent

Should this implant be removeable?

Declaration
public bool Permanent
Field Value
Type Description
System.Boolean
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In This Article
  • Fields
    • Action
    • ImplantAction
    • ImplantedEntity
    • Permanent
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