Class SubdermalImplantComponent
Subdermal implants get stored in a container on an entity and grant the entity special actions The actions can be activated via an action, a passive ability (ie tracking), or a reactive ability (ie on death) or some sort of combination They're added and removed with implanters
Inheritance
System.Object
SubdermalImplantComponent
Namespace: Content.Shared.Implants.Components
Assembly: Content.Shared.dll
Syntax
public sealed class SubdermalImplantComponent : Component
Fields
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Declaration
public EntityUid? Action
Field Value
Type | Description |
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System. |
ImplantAction
Used where you want the implant to grant the owner an instant action.
Declaration
public EntProtoId? ImplantAction
Field Value
Type | Description |
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System. |
ImplantedEntity
The entity this implant is inside
Declaration
public EntityUid? ImplantedEntity
Field Value
Type | Description |
---|---|
System. |
Permanent
Should this implant be removeable?
Declaration
public bool Permanent
Field Value
Type | Description |
---|---|
System. |