Namespace Content.Shared.Implants.Components
Classes
ActivateImplantEvent
Used for triggering trigger events on the implant via action
ImplantedComponent
Added to an entity via the SharedImplanterSystem on implant Used in instances where mob info needs to be passed to the implant such as MobState triggers
ImplanterComponent
Implanters are used to implant or extract implants from an entity. Some can be single use (implant only) or some can draw out an implant
OpenStorageImplantEvent
Used for opening the storage implant via action.
OpenUplinkImplantEvent
Used for opening the uplink implant via action.
RattleComponent
SubdermalImplantComponent
Subdermal implants get stored in a container on an entity and grant the entity special actions The actions can be activated via an action, a passive ability (ie tracking), or a reactive ability (ie on death) or some sort of combination They're added and removed with implanters
TriggerImplantActionComponent
Triggers implants when the action is pressed