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Namespace Content.Shared.Implants.Components

Classes

ActivateImplantEvent

Used for triggering trigger events on the implant via action

ImplantedComponent

Added to an entity via the SharedImplanterSystem on implant Used in instances where mob info needs to be passed to the implant such as MobState triggers

ImplanterComponent

Implanters are used to implant or extract implants from an entity. Some can be single use (implant only) or some can draw out an implant

OpenStorageImplantEvent

Used for opening the storage implant via action.

OpenUplinkImplantEvent

Used for opening the uplink implant via action.

RattleComponent

SubdermalImplantComponent

Subdermal implants get stored in a container on an entity and grant the entity special actions The actions can be activated via an action, a passive ability (ie tracking), or a reactive ability (ie on death) or some sort of combination They're added and removed with implanters

TriggerImplantActionComponent

Triggers implants when the action is pressed

UseDnaScramblerImplantEvent

UseFreedomImplantEvent

Enums

ImplanterImplantOnlyVisuals

ImplanterToggleMode

ImplanterVisuals

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