Class BiomeEntityLayer
Inheritance
System.Object
BiomeEntityLayer
Namespace: Content.Shared.Parallax.Biomes.Layers
Assembly: Content.Shared.dll
Syntax
public sealed class BiomeEntityLayer : object, IBiomeWorldLayer, IBiomeLayer
Fields
| Improve this Doc View SourceEntities
Declaration
public List<string> Entities
Field Value
Type | Description |
---|---|
List<System.String> |
Properties
| Improve this Doc View SourceAllowedTiles
What tiles we're allowed to spawn on, real or biome.
Declaration
public List<string> AllowedTiles { get; }
Property Value
Type | Description |
---|---|
List<System.String> |
Invert
Is the thresold inverted so we need to be lower than it.
Declaration
public bool Invert { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
Noise
Declaration
public FastNoiseLite Noise { get; }
Property Value
Type | Description |
---|---|
Robust.Shared.Noise.FastNoiseLite |
Threshold
Threshold for this layer to be present. If set to 0 forces it for every tile.
Declaration
public float Threshold { get; }
Property Value
Type | Description |
---|---|
System.Single |