Enum CollisionGroup
Defined collision groups for the physics system. Mask is what it collides with when moving. Layer is what CollisionGroup it is part of.
Namespace: Content.Shared.Physics
Assembly: Content.Shared.dll
Syntax
public enum CollisionGroup : int
Fields
Name | Description |
---|---|
AirlockLayer | |
AllMask | |
BulletImpassable | |
FlyingMobLayer | |
FlyingMobMask | |
FullTileLayer | |
FullTileMask | |
GhostImpassable | |
GlassAirlockLayer | |
GlassLayer | |
HalfWallLayer | |
HighImpassable | |
HumanoidBlockLayer | |
Impassable | |
InteractImpassable | |
ItemMask | |
LargeMobLayer | |
LargeMobMask | |
LowImpassable | |
MachineLayer | |
MachineMask | |
MapGrid | |
MidImpassable | |
MobLayer | |
MobMask | |
None | |
Opaque | |
SlipLayer | |
SmallMobLayer | |
SmallMobMask | |
SubfloorMask | |
TableLayer | |
TableMask | |
TabletopMachineLayer | |
TabletopMachineMask | |
ThrownItem | |
WallLayer |