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Namespace Content.Shared.Physics

Classes

JointVisualsComponent

Just draws a generic line between this entity and the target.

PreventCollideComponent

Use this to allow a specific UID to prevent collides

SharedPreventCollideSystem

Enums

CollisionGroup

Defined collision groups for the physics system. Mask is what it collides with when moving. Layer is what CollisionGroup it is part of.

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