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Class StandingStateSystem

Inheritance
System.Object
StandingStateSystem
Namespace: Content.Shared.Standing
Assembly: Content.Shared.dll
Syntax
public sealed class StandingStateSystem : EntitySystem

Methods

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Down(EntityUid, Boolean, Boolean, StandingStateComponent, Nullable<AppearanceComponent>, HandsComponent)

Declaration
public bool Down(EntityUid uid, bool playSound = true, bool dropHeldItems = true, StandingStateComponent standingState = null, AppearanceComponent? appearance = null, HandsComponent hands = null)
Parameters
Type Name Description
EntityUid uid
System.Boolean playSound
System.Boolean dropHeldItems
StandingStateComponent standingState
System.Nullable<AppearanceComponent> appearance
HandsComponent hands
Returns
Type Description
System.Boolean
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IsDown(EntityUid, StandingStateComponent)

Declaration
public bool IsDown(EntityUid uid, StandingStateComponent standingState = null)
Parameters
Type Name Description
EntityUid uid
StandingStateComponent standingState
Returns
Type Description
System.Boolean
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Stand(EntityUid, StandingStateComponent, Nullable<AppearanceComponent>, Boolean)

Declaration
public bool Stand(EntityUid uid, StandingStateComponent standingState = null, AppearanceComponent? appearance = null, bool force = false)
Parameters
Type Name Description
EntityUid uid
StandingStateComponent standingState
System.Nullable<AppearanceComponent> appearance
System.Boolean force
Returns
Type Description
System.Boolean
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