Class StandingStateSystem
Inheritance
System.Object
StandingStateSystem
Assembly: Content.Shared.dll
Syntax
public sealed class StandingStateSystem : EntitySystem
Methods
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Down(EntityUid, Boolean, Boolean, StandingStateComponent, Nullable<AppearanceComponent>, HandsComponent)
Declaration
public bool Down(EntityUid uid, bool playSound = true, bool dropHeldItems = true, StandingStateComponent standingState = null, AppearanceComponent? appearance = null, HandsComponent hands = null)
Parameters
Type |
Name |
Description |
EntityUid |
uid |
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System.Boolean |
playSound |
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System.Boolean |
dropHeldItems |
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StandingStateComponent |
standingState |
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System.Nullable<AppearanceComponent> |
appearance |
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HandsComponent |
hands |
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Returns
Type |
Description |
System.Boolean |
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IsDown(EntityUid, StandingStateComponent)
Declaration
public bool IsDown(EntityUid uid, StandingStateComponent standingState = null)
Parameters
Returns
Type |
Description |
System.Boolean |
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Stand(EntityUid, StandingStateComponent, Nullable<AppearanceComponent>, Boolean)
Declaration
public bool Stand(EntityUid uid, StandingStateComponent standingState = null, AppearanceComponent? appearance = null, bool force = false)
Parameters
Type |
Name |
Description |
EntityUid |
uid |
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StandingStateComponent |
standingState |
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System.Nullable<AppearanceComponent> |
appearance |
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System.Boolean |
force |
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Returns
Type |
Description |
System.Boolean |
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