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Class HeavyAttackEvent

Raised on the client when it attempts a heavy attack.

Inheritance
System.Object
AttackEvent
HeavyAttackEvent
Namespace: Content.Shared.Weapons.Melee.Events
Assembly: Content.Shared.dll
Syntax
public sealed class HeavyAttackEvent : AttackEvent

Constructors

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HeavyAttackEvent(NetEntity, List<NetEntity>, NetCoordinates)

Declaration
public HeavyAttackEvent(NetEntity weapon, List<NetEntity> entities, NetCoordinates coordinates)
Parameters
Type Name Description
NetEntity weapon
List<NetEntity> entities
Robust.Shared.Map.NetCoordinates coordinates

Fields

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Entities

As what the client swung at will not match server we'll have them tell us what they hit so we can verify.

Declaration
public List<NetEntity> Entities
Field Value
Type Description
List<NetEntity>
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Weapon

Declaration
public readonly NetEntity Weapon
Field Value
Type Description
NetEntity
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