Class HeavyAttackEvent
Raised on the client when it attempts a heavy attack.
Inheritance
System.Object
HeavyAttackEvent
Assembly: Content.Shared.dll
Syntax
public sealed class HeavyAttackEvent : AttackEvent
Constructors
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HeavyAttackEvent(NetEntity, List<NetEntity>, NetCoordinates)
Declaration
public HeavyAttackEvent(NetEntity weapon, List<NetEntity> entities, NetCoordinates coordinates)
Parameters
Type |
Name |
Description |
NetEntity |
weapon |
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List<NetEntity> |
entities |
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Robust.Shared.Map.NetCoordinates |
coordinates |
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Fields
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Entities
As what the client swung at will not match server we'll have them tell us what they hit so we can verify.
Declaration
public List<NetEntity> Entities
Field Value
Type |
Description |
List<NetEntity> |
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Weapon
Declaration
public readonly NetEntity Weapon
Field Value
Type |
Description |
NetEntity |
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