Namespace Content.Shared.Weapons.Melee.Events
Classes
AttackedEvent
Event raised on entities that have been attacked.
AttackEvent
DisarmAttackEvent
HeavyAttackEvent
Raised on the client when it attempts a heavy attack.
LightAttackEvent
Raised when a light attack is made.
MeleeHitEvent
Raised directed on the melee weapon entity used to attack something in combat mode, whether through a click attack or wide attack.
MeleeLungeEvent
Data for melee lunges from attacks.