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Namespace Content.Shared.Weapons.Melee.Events

Classes

AttackedEvent

Event raised on entities that have been attacked.

AttackEvent

DisarmAttackEvent

HeavyAttackEvent

Raised on the client when it attempts a heavy attack.

LightAttackEvent

Raised when a light attack is made.

MeleeHitEvent

Raised directed on the melee weapon entity used to attack something in combat mode, whether through a click attack or wide attack.

MeleeLungeEvent

Data for melee lunges from attacks.

StopAttackEvent

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