Class ZombieComponent
Inheritance
System.Object
ZombieComponent
Assembly: Content.Shared.dll
Syntax
public sealed class ZombieComponent : Component
Fields
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ZombieComponent
The eye color of the zombie
Declaration
Field Value
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ZombieComponent
The eye color of the zombie
Declaration
Field Value
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ZombieComponent
The eye color of the zombie
Declaration
Field Value
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ZombieComponent
The eye color of the zombie
Declaration
Field Value
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AttackAnimation
The attack arc of the zombie
Declaration
public string AttackAnimation
Field Value
Type |
Description |
System.String |
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BaseLayerExternal
The base layer to apply to any 'external' humanoid layers upon zombification.
Declaration
public string BaseLayerExternal
Field Value
Type |
Description |
System.String |
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BeforeZombifiedBloodReagent
The blood reagent of the humanoid to restore in case of cloning
Declaration
public string BeforeZombifiedBloodReagent
Field Value
Type |
Description |
System.String |
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BeforeZombifiedCustomBaseLayers
The CustomBaseLayers of the humanoid to restore in case of cloning
Declaration
public Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> BeforeZombifiedCustomBaseLayers
Field Value
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BeforeZombifiedEntityName
The EntityName of the humanoid to restore in case of cloning
Declaration
public string BeforeZombifiedEntityName
Field Value
Type |
Description |
System.String |
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BeforeZombifiedEyeColor
The eye color of the humanoid to restore in case of cloning
Declaration
public Color BeforeZombifiedEyeColor
Field Value
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BeforeZombifiedSkinColor
The skin color of the humanoid to restore in case of cloning
Declaration
public Color BeforeZombifiedSkinColor
Field Value
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EmoteSounds
Declaration
public EmoteSoundsPrototype EmoteSounds
Field Value
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EmoteSoundsId
Declaration
public string? EmoteSoundsId
Field Value
Type |
Description |
System.Nullable<System.String> |
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EyeColor
The eye color of the zombie
Declaration
Field Value
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GreetSoundNotification
Path to antagonist alert sound.
Declaration
public SoundSpecifier GreetSoundNotification
Field Value
Type |
Description |
Robust.Shared.Audio.SoundSpecifier |
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HealingOnBite
Healing given when a zombie bites a living being.
Declaration
public DamageSpecifier HealingOnBite
Field Value
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MaxZombieInfectionChance
The baseline infection chance you have if you are completely nude
Declaration
public float MaxZombieInfectionChance
Field Value
Type |
Description |
System.Single |
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MinZombieInfectionChance
The minimum infection chance possible. This is simply to prevent
being invincible by bundling up.
Declaration
public float MinZombieInfectionChance
Field Value
Type |
Description |
System.Single |
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NewBloodReagent
The blood reagent to give the zombie. In case you want zombies that bleed milk, or something.
Declaration
public string NewBloodReagent
Field Value
Type |
Description |
System.String |
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NextTick
Declaration
Field Value
Type |
Description |
TimeSpan |
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PassiveHealing
Declaration
public DamageSpecifier PassiveHealing
Field Value
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PassiveHealingCritMultiplier
A multiplier applied to PassiveHealing when the entity is in critical condition.
Declaration
public float PassiveHealingCritMultiplier
Field Value
Type |
Description |
System.Single |
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SkinColor
The skin color of the zombie
Declaration
Field Value
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ZombieMovementSpeedDebuff
Declaration
public float ZombieMovementSpeedDebuff
Field Value
Type |
Description |
System.Single |
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ZombieRoleId
The role prototype of the zombie antag role
Declaration
public string ZombieRoleId
Field Value
Type |
Description |
System.String |
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ZombieStatusIcon
Declaration
public string ZombieStatusIcon
Field Value
Type |
Description |
System.String |
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