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Class InactivityTimeRestartRuleSystem

Inheritance
System.Object
GameRuleSystem<InactivityRuleComponent>
InactivityTimeRestartRuleSystem
Namespace: Content.Server.GameTicking.Rules
Assembly: Content.Server.dll
Syntax
public sealed class InactivityTimeRestartRuleSystem : GameRuleSystem<InactivityRuleComponent>

Methods

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Ended(EntityUid, InactivityRuleComponent, GameRuleComponent, GameRuleEndedEvent)

Declaration
protected override void Ended(EntityUid uid, InactivityRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
Parameters
Type Name Description
EntityUid uid
InactivityRuleComponent component
GameRuleComponent gameRule
Content.Server.GameTicking.Rules.Components.GameRuleEndedEvent args
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.GameTicking.Rules.Components.InactivityRuleComponent>.Ended(EntityUid, Content.Server.GameTicking.Rules.Components.InactivityRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleEndedEvent)
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Initialize()

Declaration
public override void Initialize()
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.GameTicking.Rules.Components.InactivityRuleComponent>.Initialize()
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RestartTimer(EntityUid, InactivityRuleComponent)

Declaration
public void RestartTimer(EntityUid uid, InactivityRuleComponent component = null)
Parameters
Type Name Description
EntityUid uid
InactivityRuleComponent component
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Shutdown()

Declaration
public override void Shutdown()
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StopTimer(EntityUid, InactivityRuleComponent)

Declaration
public void StopTimer(EntityUid uid, InactivityRuleComponent component = null)
Parameters
Type Name Description
EntityUid uid
InactivityRuleComponent component
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