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Class RandomSpawnRule

Inheritance
System.Object
GameRuleSystem<RandomSpawnRuleComponent>
StationEventSystem<RandomSpawnRuleComponent>
RandomSpawnRule
Namespace: Content.Server.StationEvents.Events
Assembly: Content.Server.dll
Syntax
public sealed class RandomSpawnRule : StationEventSystem<RandomSpawnRuleComponent>

Methods

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Started(EntityUid, RandomSpawnRuleComponent, GameRuleComponent, GameRuleStartedEvent)

Declaration
protected override void Started(EntityUid uid, RandomSpawnRuleComponent comp, GameRuleComponent gameRule, GameRuleStartedEvent args)
Parameters
Type Name Description
EntityUid uid
RandomSpawnRuleComponent comp
GameRuleComponent gameRule
Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent args
Overrides
Content.Server.StationEvents.Events.StationEventSystem<Content.Server.StationEvents.Components.RandomSpawnRuleComponent>.Started(EntityUid, Content.Server.StationEvents.Components.RandomSpawnRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent)
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