Class MobThresholdsComponent
Inheritance
System.Object
MobThresholdsComponent
Assembly: Content.Shared.dll
Syntax
public sealed class MobThresholdsComponent : Component
Fields
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AllowRevives
Whether or not this entity can be revived out of a dead state.
Declaration
Field Value
Type |
Description |
System.Boolean |
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CurrentThresholdState
Declaration
public MobState CurrentThresholdState
Field Value
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ShowOverlays
Whether or not this entity should display damage overlays (robots don't feel pain, black out etc.)
Declaration
Field Value
Type |
Description |
System.Boolean |
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StateAlertDict
The health alert that should be displayed for player controlled entities.
Used for alternate health alerts (silicons, for example)
Declaration
public Dictionary<MobState, AlertType> StateAlertDict
Field Value
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Thresholds
Declaration
public SortedDictionary<FixedPoint2, MobState> Thresholds
Field Value
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TriggersAlerts
Declaration
public bool TriggersAlerts
Field Value
Type |
Description |
System.Boolean |
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