Class SharedGunSystem
Inheritance
System.Object
SharedGunSystem
Assembly: Content.Shared.dll
Syntax
public abstract class SharedGunSystem : EntitySystem
Fields
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Actions
Declaration
protected readonly SharedActionsSystem Actions
Field Value
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AmmoExamineColor
Declaration
protected const string AmmoExamineColor = null
Field Value
Type |
Description |
System.String |
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Appearance
Declaration
protected readonly SharedAppearanceSystem Appearance
Field Value
Type |
Description |
SharedAppearanceSystem |
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Audio
Declaration
protected readonly SharedAudioSystem Audio
Field Value
Type |
Description |
SharedAudioSystem |
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ChamberSlot
Declaration
protected const string ChamberSlot = null
Field Value
Type |
Description |
System.String |
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Containers
Declaration
protected readonly SharedContainerSystem Containers
Field Value
Type |
Description |
Robust.Shared.Containers.SharedContainerSystem |
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Damageable
Declaration
protected readonly DamageableSystem Damageable
Field Value
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Examine
Declaration
protected readonly ExamineSystemShared Examine
Field Value
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FireRateExamineColor
Declaration
protected const string FireRateExamineColor = null
Field Value
Type |
Description |
System.String |
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Lights
Declaration
protected readonly SharedPointLightSystem Lights
Field Value
Type |
Description |
SharedPointLightSystem |
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Logs
Declaration
protected readonly ISharedAdminLogManager Logs
Field Value
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MagazineSlot
Declaration
protected const string MagazineSlot = null
Field Value
Type |
Description |
System.String |
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MapManager
Declaration
protected readonly IMapManager MapManager
Field Value
Type |
Description |
Robust.Shared.Map.IMapManager |
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ModeExamineColor
Declaration
protected const string ModeExamineColor = null
Field Value
Type |
Description |
System.String |
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Physics
Declaration
protected readonly SharedPhysicsSystem Physics
Field Value
Type |
Description |
Robust.Shared.Physics.Systems.SharedPhysicsSystem |
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Declaration
protected readonly SharedPopupSystem PopupSystem
Field Value
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Projectiles
Declaration
protected readonly SharedProjectileSystem Projectiles
Field Value
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ProtoManager
Declaration
protected readonly IPrototypeManager ProtoManager
Field Value
Type |
Description |
Robust.Shared.Prototypes.IPrototypeManager |
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Random
Declaration
protected readonly IRobustRandom Random
Field Value
Type |
Description |
Robust.Shared.Random.IRobustRandom |
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RevolverContainer
Declaration
protected const string RevolverContainer = null
Field Value
Type |
Description |
System.String |
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TagSystem
Declaration
protected readonly TagSystem TagSystem
Field Value
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ThrowingSystem
Declaration
protected readonly ThrowingSystem ThrowingSystem
Field Value
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Timing
Declaration
protected readonly IGameTiming Timing
Field Value
Type |
Description |
Robust.Shared.Timing.IGameTiming |
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TransformSystem
Declaration
protected readonly SharedTransformSystem TransformSystem
Field Value
Type |
Description |
SharedTransformSystem |
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Methods
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AttemptShoot(EntityUid, EntityUid, GunComponent, EntityCoordinates)
Attempts to shoot at the target coordinates. Resets the shot counter after every shot.
Declaration
public void AttemptShoot(EntityUid user, EntityUid gunUid, GunComponent gun, EntityCoordinates toCoordinates)
Parameters
Type |
Name |
Description |
EntityUid |
user |
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EntityUid |
gunUid |
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GunComponent |
gun |
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Robust.Shared.Map.EntityCoordinates |
toCoordinates |
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CanShoot(GunComponent)
Declaration
public bool CanShoot(GunComponent component)
Parameters
Returns
Type |
Description |
System.Boolean |
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CauseImpulse(EntityCoordinates, EntityCoordinates, EntityUid, PhysicsComponent)
Declaration
public void CauseImpulse(EntityCoordinates fromCoordinates, EntityCoordinates toCoordinates, EntityUid user, PhysicsComponent userPhysics)
Parameters
Type |
Name |
Description |
Robust.Shared.Map.EntityCoordinates |
fromCoordinates |
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Robust.Shared.Map.EntityCoordinates |
toCoordinates |
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EntityUid |
user |
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Robust.Shared.Physics.Components.PhysicsComponent |
userPhysics |
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CreateEffect(EntityUid, MuzzleFlashEvent, Nullable<EntityUid>)
Declaration
protected abstract void CreateEffect(EntityUid uid, MuzzleFlashEvent message, EntityUid? user = null)
Parameters
Type |
Name |
Description |
EntityUid |
uid |
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MuzzleFlashEvent |
message |
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System.Nullable<EntityUid> |
user |
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Cycle(EntityUid, BallisticAmmoProviderComponent, MapCoordinates)
Declaration
protected abstract void Cycle(EntityUid uid, BallisticAmmoProviderComponent component, MapCoordinates coordinates)
Parameters
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EjectCartridge(EntityUid, Nullable<Angle>, Boolean)
Drops a single cartridge / shell
Declaration
protected void EjectCartridge(EntityUid entity, Angle? angle = null, bool playSound = true)
Parameters
Type |
Name |
Description |
EntityUid |
entity |
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System.Nullable<Angle> |
angle |
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System.Boolean |
playSound |
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EmptyRevolver(EntityUid, RevolverAmmoProviderComponent, Nullable<EntityUid>)
Declaration
public void EmptyRevolver(EntityUid revolverUid, RevolverAmmoProviderComponent component, EntityUid? user = null)
Parameters
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EnsureShootable(EntityUid)
Declaration
protected IShootable EnsureShootable(EntityUid uid)
Parameters
Type |
Name |
Description |
EntityUid |
uid |
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Returns
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GetBallisticShots(BallisticAmmoProviderComponent)
Declaration
protected int GetBallisticShots(BallisticAmmoProviderComponent component)
Parameters
Returns
Type |
Description |
System.Int32 |
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GetChamberEntity(EntityUid)
Declaration
protected EntityUid? GetChamberEntity(EntityUid uid)
Parameters
Type |
Name |
Description |
EntityUid |
uid |
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Returns
Type |
Description |
System.Nullable<EntityUid> |
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GetChamberMagazineCountCapacity(EntityUid, ChamberMagazineAmmoProviderComponent)
Declaration
protected (int, int) GetChamberMagazineCountCapacity(EntityUid uid, ChamberMagazineAmmoProviderComponent component)
Parameters
Returns
Type |
Description |
System.ValueTuple<System.Int32, System.Int32> |
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GetMagazineCountCapacity(EntityUid, MagazineAmmoProviderComponent)
Declaration
protected (int, int) GetMagazineCountCapacity(EntityUid uid, MagazineAmmoProviderComponent component)
Parameters
Returns
Type |
Description |
System.ValueTuple<System.Int32, System.Int32> |
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GetMagazineEntity(EntityUid)
Declaration
protected EntityUid? GetMagazineEntity(EntityUid uid)
Parameters
Type |
Name |
Description |
EntityUid |
uid |
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Returns
Type |
Description |
System.Nullable<EntityUid> |
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GetSolutionShot(EntityUid, SolutionAmmoProviderComponent, EntityCoordinates)
Declaration
protected virtual (EntityUid Entity, IShootable) GetSolutionShot(EntityUid uid, SolutionAmmoProviderComponent component, EntityCoordinates position)
Parameters
Returns
Type |
Description |
System.ValueTuple<EntityUid, IShootable> |
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Initialize()
Declaration
public override void Initialize()
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InitializeBallistic()
Declaration
protected virtual void InitializeBallistic()
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InitializeBasicEntity()
Declaration
protected virtual void InitializeBasicEntity()
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InitializeBattery()
Declaration
protected virtual void InitializeBattery()
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InitializeCartridge()
Declaration
protected virtual void InitializeCartridge()
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InitializeChamberMagazine()
Declaration
protected virtual void InitializeChamberMagazine()
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InitializeMagazine()
Declaration
protected virtual void InitializeMagazine()
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InitializeRevolver()
Declaration
protected virtual void InitializeRevolver()
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InitializeSolution()
Declaration
protected virtual void InitializeSolution()
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MuzzleFlash(EntityUid, AmmoComponent, Nullable<EntityUid>)
Declaration
protected void MuzzleFlash(EntityUid gun, AmmoComponent component, EntityUid? user = null)
Parameters
Type |
Name |
Description |
EntityUid |
gun |
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AmmoComponent |
component |
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System.Nullable<EntityUid> |
user |
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OnMagazineSlotChange(EntityUid, MagazineAmmoProviderComponent, ContainerModifiedMessage)
Declaration
protected virtual void OnMagazineSlotChange(EntityUid uid, MagazineAmmoProviderComponent component, ContainerModifiedMessage args)
Parameters
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Declaration
protected abstract void Popup(string message, EntityUid? uid, EntityUid? user)
Parameters
Type |
Name |
Description |
System.String |
message |
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System.Nullable<EntityUid> |
uid |
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System.Nullable<EntityUid> |
user |
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RemoveShootable(EntityUid)
Declaration
protected void RemoveShootable(EntityUid uid)
Parameters
Type |
Name |
Description |
EntityUid |
uid |
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SetBoltClosed(EntityUid, ChamberMagazineAmmoProviderComponent, Boolean, Nullable<EntityUid>, Nullable<AppearanceComponent>, ItemSlotsComponent)
Updates the bolt to its new state
Declaration
public void SetBoltClosed(EntityUid uid, ChamberMagazineAmmoProviderComponent component, bool value, EntityUid? user = null, AppearanceComponent? appearance = null, ItemSlotsComponent slots = null)
Parameters
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SetCartridgeSpent(EntityUid, CartridgeAmmoComponent, Boolean)
Declaration
protected void SetCartridgeSpent(EntityUid uid, CartridgeAmmoComponent cartridge, bool spent)
Parameters
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Shoot(EntityUid, GunComponent, EntityUid, EntityCoordinates, EntityCoordinates, out Boolean, Nullable<EntityUid>, Boolean)
Declaration
public void Shoot(EntityUid gunUid, GunComponent gun, EntityUid ammo, EntityCoordinates fromCoordinates, EntityCoordinates toCoordinates, out bool userImpulse, EntityUid? user = null, bool throwItems = false)
Parameters
Type |
Name |
Description |
EntityUid |
gunUid |
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GunComponent |
gun |
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EntityUid |
ammo |
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Robust.Shared.Map.EntityCoordinates |
fromCoordinates |
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Robust.Shared.Map.EntityCoordinates |
toCoordinates |
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System.Boolean |
userImpulse |
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System.Nullable<EntityUid> |
user |
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System.Boolean |
throwItems |
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Shoot(EntityUid, GunComponent, List<(Nullable<EntityUid> Entity, IShootable Shootable)>, EntityCoordinates, EntityCoordinates, out Boolean, Nullable<EntityUid>, Boolean)
Declaration
public abstract void Shoot(EntityUid gunUid, GunComponent gun, List<(EntityUid? Entity, IShootable Shootable)> ammo, EntityCoordinates fromCoordinates, EntityCoordinates toCoordinates, out bool userImpulse, EntityUid? user = null, bool throwItems = false)
Parameters
Type |
Name |
Description |
EntityUid |
gunUid |
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GunComponent |
gun |
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List<System.ValueTuple<System.Nullable<EntityUid>, IShootable>> |
ammo |
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Robust.Shared.Map.EntityCoordinates |
fromCoordinates |
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Robust.Shared.Map.EntityCoordinates |
toCoordinates |
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System.Boolean |
userImpulse |
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System.Nullable<EntityUid> |
user |
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System.Boolean |
throwItems |
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SpinRevolver(EntityUid, RevolverAmmoProviderComponent, Nullable<EntityUid>)
Declaration
protected virtual void SpinRevolver(EntityUid revolverUid, RevolverAmmoProviderComponent component, EntityUid? user = null)
Parameters
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TakeCharge(EntityUid, BatteryAmmoProviderComponent)
Update the battery (server-only) whenever fired.
Declaration
protected virtual void TakeCharge(EntityUid uid, BatteryAmmoProviderComponent component)
Parameters
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ToggleBolt(EntityUid, ChamberMagazineAmmoProviderComponent, Nullable<EntityUid>)
Sets the bolt's positional value to the other state
Declaration
public void ToggleBolt(EntityUid uid, ChamberMagazineAmmoProviderComponent component, EntityUid? user = null)
Parameters
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TryGetGun(EntityUid, out EntityUid, out GunComponent)
Declaration
public bool TryGetGun(EntityUid entity, out EntityUid gunEntity, out GunComponent gunComp)
Parameters
Type |
Name |
Description |
EntityUid |
entity |
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EntityUid |
gunEntity |
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GunComponent |
gunComp |
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Returns
Type |
Description |
System.Boolean |
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TryRevolverInsert(EntityUid, RevolverAmmoProviderComponent, EntityUid, Nullable<EntityUid>)
Declaration
public bool TryRevolverInsert(EntityUid revolverUid, RevolverAmmoProviderComponent component, EntityUid uid, EntityUid? user)
Parameters
Returns
Type |
Description |
System.Boolean |
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UpdateAmmoCount(EntityUid)
Call this whenever the ammo count for a gun changes.
Declaration
protected virtual void UpdateAmmoCount(EntityUid uid)
Parameters
Type |
Name |
Description |
EntityUid |
uid |
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UpdateBasicEntityAmmoCount(EntityUid, Int32, BasicEntityAmmoProviderComponent)
Declaration
public bool UpdateBasicEntityAmmoCount(EntityUid uid, int count, BasicEntityAmmoProviderComponent component = null)
Parameters
Returns
Type |
Description |
System.Boolean |
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UpdateBatteryAppearance(EntityUid, BatteryAmmoProviderComponent)
Declaration
protected void UpdateBatteryAppearance(EntityUid uid, BatteryAmmoProviderComponent component)
Parameters
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UpdateSolutionAppearance(EntityUid, SolutionAmmoProviderComponent)
Declaration
protected void UpdateSolutionAppearance(EntityUid uid, SolutionAmmoProviderComponent component)
Parameters
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UpdateSolutionShots(EntityUid, SolutionAmmoProviderComponent, Solution)
Declaration
protected virtual void UpdateSolutionShots(EntityUid uid, SolutionAmmoProviderComponent component, Solution solution = null)
Parameters