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Namespace Content.Shared.Weapons.Ranged.Systems

Classes

AmmoFillDoAfterEvent

DoAfter event for filling one ballistic ammo provider from another.

RechargeBasicEntityAmmoSystem

RechargeCycleAmmoSystem

Recharges ammo whenever the gun is cycled.

SharedFlyBySoundSystem

SharedGunSystem

SharedGunSystem.HitscanEvent

Used for animated effects on the client.

SharedGunSystem.RevolverAmmoProviderComponentState

SharedGunSystem.RevolverSpinEvent

UseDelayOnShootSystem

Enums

AmmoVisuals

EffectLayers

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