Namespace Content.Shared.Weapons.Ranged.Systems
Classes
AmmoFillDoAfterEvent
DoAfter event for filling one ballistic ammo provider from another.
RechargeBasicEntityAmmoSystem
RechargeCycleAmmoSystem
Recharges ammo whenever the gun is cycled.
SharedFlyBySoundSystem
SharedGunSystem
SharedGunSystem.HitscanEvent
Used for animated effects on the client.